Sunday, November 14, 2010

Saturday Gambito - Four Round Tourney

I played in the San Diego Chess Club's Gambito tournament on Saturday. It's a four round tourney they run almost every Saturday with a time control of G/40, which a little quicker than I prefer (my Thursday night games are G/120), but I'm starting to get used to it.

The first game was tough. I was feeling lost right from the beginning, because I'm not yet comfortable with how to respond to 1. d4 as black. Definitely need some study time on that!

I felt much more confident in the second game, despite him opening with the completely unfamiliar 1. f4.

I felt like I was close to a win in my third game, and then lost it. The computer didn't think I was as close as I did though!

The fourth game was quite quick. My opponent wasn't having a good day.


  1. Round 1: 2.Nc3 pretty much requires 2...d5 in this position, unless you know how to play 2...c5, the Schmidt Benoni, or 2...d6, the Pirc. 2.Nc3 allows white to play a quick 3.e4, turning the game into more of a 1.e4 opening. Not common but very dangerous.

    Round 2 (not 'Putting oneself in the opponent's shoes' game): missing 24...Qc7 -not noticing white's queen also in danger after 25.Rc1; 39...Ke6 -not noticing white's king gets active means more work later. Even if the computer liked it, which it did not, limit counter play when winning.

    Round 3: 24.Qd2 Kh7 25.Rh5 gh 26.Qd3+ Kg8 27.Qg3+ is a beautiful example of an opportunity to exploit a weak dark square complex (the clue) around the king. Is this Checkmate pattern (Q&B) ingrained?

    Round 4: For once the early lunge 6.e5 is better than say 6.Bg5 c5 7.Qd2. Missing 11.Qxa7 is easy if one forgets to look.

  2. I round 3 when I was considering move 24, I looked at 24. Qd2, and thought that 24 ... g5 would stop the attack. I see now that that wouldn't have worked for him with my rook right there.